Meet Damir…
My name is Damir al-Kattan and I`ve been part of the Klotzen development team for almost a year now. It has been a tremendous experience for me, coming from a more traditional programming environment into the gaming industry.
Right from the start, I was inspired by the amount of the creativity our team puts daily into resolving all the challenges, to provide the best possible experience to the gamers.
I have very solid gaming experience since ZX Spectrum and Commodore 64, and naturally, I was always interested in making a game people would be passionate about, challenge and make them come back and back again. Every gamer has a selected few of those games, games they go back and replay repeatedly, games they can talk about until deep to the night, games which made them inspired. The idea of being a part of the team which is delivering a gaming experience of that sort to the players is what drives me to provide the best and most creative solutions in my daily work.
Klotzen game is pretty much modern age-old school game, influenced by classics such as Panzer General but with its own personality. We allow the player to relive WW II but also to have a real impact on the history and storyline, as the events and mission outcomes are directly impacting the campaign, allowing the player to finish the WW II in several different directions.
The game is very realistic, and it will have a steep learning curve. Our team made sure that only the seasoned war generals, who know every trick in the book, are able to finish the campaign. There are so many strategic aspects and details to keep in mind, from supply chains, rails & roads, weather impact to the experience your general and commanders, minefields, objectives, etc. The game might look simple on the first glance, but don`t get fooled!
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